Luptele pe cai, acum posibile in Skyrim

, 25 Mai, 13:00

Era evident inca din momentul lansarii ca Bethesda Softworks nu a lasat Skyrim cu toate elementele pe care dorea sa le includa. Din fericire, dupa livrarea jocului spre magazine, studioul a continuat sa imbogateasca taramul Tamriel cu tot felul de mici reparatii, dar si aditii de noi sisteme de joc.

Cel mai nou patch, versiunea 1.6, disponibila acum in varianta beta pentru jucatorii de PC, adauga ceva care probabil ar fi trebuit sa existe inca din prima zi in noul titlu The Elder Scrolls: luptele pe cai. Pana in acum, calul din Skyrim era doar un mijloc de transport mai rapid. Cand pericolul era iminent, eroul trebuia sa descalece si sa se lupte direct cu raufacatorii, insa aceste situatii sunt de domeniul trecutului acum.

Deocamdata, nu exista o data de lansare a patch-ului 1.6 in varianta finala, insa varianta beta este lansata doar pentru PC. Probabil ca in forma sa finala va fi lansat simultan pe toate cele trei platforme pe care jocul este disponibil. Pe langa imensa aditie in gameplay, Bethesda a inclus in noul update multe alte mici corectari ale unor probleme mai vechi. Iata lista completa:

Bug fixes in the 1.6 Update (all platforms unless specified):

  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In „The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

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